![]() ![]() The controls can be troublesome, however while you could use a mouse, it's much easier to control your ship with the WASD keys and fire your weapons with the spacebar. The battles are fun, especially when you're fighting with allies against a host of foes. Protect your flanks, or you might find yourself turned into space slag. Weapon arcs are important if you have a ship with nothing but forward-facing weapons, either you've got to capitalize on speed and maneuverability so you can keep those weapons trained on enemy ships in combat, or you had better exchange them for weapons with better firing arcs. And while you're doing this, you're also maneuvering to present your strongest set of shields to the foe's weapons. Your first volley may take out the enemy's forward shields, but chances are you're going to focus on their rear shields and hull, keeping their weapons away from you while you chew away at their hull's integrity. Each ship has four vectors (front, sides, and back like Khan in Star Trek II, the designers show two-dimensional thinking). But Starpoint doesn't do any of them well a little more focus on one or two of these elements could've resulted in a better game.Ĭombat is similar to what you find in the Starfleet Command series or Star Trek Online (though much faster than the capital ship slugfests found in most Star Trek games). When combined, these elements could make for a fantastic space sim. In between story missions, you’re a freelance spacer, taking on assignments in scummy cantinas and posh space stations, or just cruising the sector looking for trouble. It's a game about unifying the sector and dealing with the specters of the past. It's a game about outfitting cool spaceships and seeing how well your craft fares out in the space lanes. Starpoint's biggest issue is that it tries to be too many things. ![]() Its scope is impressive, so much so that it has a little too much going on. Starpoint Gemini bills itself as a starship simulation real-time-strategy role-playing game. Throughout the game, you encounter periods where the story gives you time to pursue your own activities, be it freelancing, trading, mining, or blasting bad guys. As you grow acclimated to the present day, you explore a Gemini torn by strife and political intrigue, a breeding ground for wealthy spacers and battle-hardened warriors. A group of scientists pull you out of a stasis rift, a disturbance in space-time caused by the earlier war. The story places you 20 years after a war between the freedom fighters of Gemini and a totalitarian Earth regime, a conflict that rent the Gemini sector. That scarcity makes the disappointment of Starpoint Gemini all the more difficult to accept.Īs you blast foes, your officers let you know the status of your reputation with other factions. Once a dominant genre on PCs, space sims have become an afterthought in mainstream gaming. But it has been pretty miserly to the space sim. This generation of video games has been kind to a number of genres. ![]()
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